I design algorithms to understand the world.
My go-to metaphor is spatial.
I love to explore the role of computation in creative work. If "We make our tools and our tools make us", so building computational models of reality causes us to experience it differently. For instance, I built a toy to simulate the refraction of light through curved surfaces. Now I notice these patterns everywhere.
In this spirit, I organize the annual GenArtHackParty, where we teach people how to build generative art, and have a party to show it off. Many past winners had never programmed before, which is a point of pride.
My #1 project these days is Dango. Updates are more infrequent here
- Studies Visual Studies 2014
- Parallax Walls Passive re-lightable display technology (Disney Research) 2013
- Iso Isometric cubes 2013
- Swirl Dynamic paintbrush 2012
- Old Toronto Maps from the Toronto Archives 2011
- Caustics Patterns with light 2010
- Ancient projects...
Recent Blog Posts
- Gen Art Hack Party 2 2015-03-29
- Study 001 Online 2015-02-16
- Regular code studies 2015-02-01
- Gen Art Hack Party 2013-01-15
- New project, iso 2013-01-08
3D Coordinates by Oliviu Stoian from the Noun Project