I design algorithms to understand the world.
My go-to metaphor is spatial.
I love to explore the role of computation in creative work. If "We make our tools and our tools make us", so building computational models of reality causes us to experience it differently. For instance, I built a toy to simulate the refraction of light through curved surfaces. Now I notice these patterns everywhere.
Lately I've been using neural networks to create images, and I'm newly sensitive to the textures of the world.
In this spirit, I regularly teach workshops, and organize the annual GenArtHackParty, where we teach people how to build generative art, and have a party to show it off. Many past winners had never programmed before, which is a point of pride.
My #1 project these days is Dango. Updates are more infrequent here
- Multi-Scale Neural Texture Synthesis High-resolution synthesis! 2017
- Studies Visual Studies 2014
- Parallax Walls Passive re-lightable display technology (Disney Research) 2013
- Iso Isometric cubes 2013
- Old Toronto Maps from the Toronto Archives 2011
- Caustics Patterns with light 2010
- Ancient projects...
3D Coordinates by Oliviu Stoian from the Noun Project