I've put my second biweekly code study out today!
I like how this one turned out. I've taken a classic interactive generative technique, in this case a cloth simulation, and have rendered it in a non-traditional manner.
There's a certain look that has become quite standard for simple generative pieces: Stark black and white, flat, no texture, because the focus is on the generated geometry. Moving past that and developing new visual languages is an exciting way to move forward.